![]() ![]() Sure, you couldn't walk around on the planets beyond the space ports, and the local flora and fauna were pretty much limited to text descriptions in the trade interface. ![]() And while I'm very much looking forward to No Man's Sky, most of the stuff we've been told about it so far (thought that isn't a lot) was there in the Elite series, at least dating back to Elite II: Frontier in 1993 - the seamless travel from planets to space, the NPC ships and trade routes and the totally open universe which while it wasn't infinite (if No Man's Sky's universe really is), at least featured hundreds of thousands of star systems. Yeah, as far as I know Elite: Dangerous were at E3, but I didn't see them mentioned in any game press. If a staged video was enough to make the press go nuts, those beta videos for this game would flip their friggan wig. The prime difference between the two, though, is that people are actually playing this one and posting unscripted gameplay videos. As much as I'm really looking forward to that game, the scope of this one just seems to be on a whole different level and seems to have a lot more depth to it. The press's darling of No Man's Sky seems to have stolen all of the attention. I'm credibly bummed that this game isn't getting more attention from the enthusiast press. I can't find my other post, it has seemingly disappeared, but here's a short article on what Hyperspace would really look like. Do you really think you could enjoy the view while travelling FTL? Would be hard I reckon :P The only thing that would be weird of this is that hyperspace is FTL travel. Functionally, it wouldn't really change the way the game plays, but it would add a lot to the presentation. It would be like the difference between cutting to a generic time-lapse clip of driving through a generic city when you get into a cab and doing the same effect in real-time along the path the driver would actually take. When you come to a stop, it then swaps the cheap approximations of the objects with the appropriate level of detail while you see all of the streaks stop where they really are. The difference would be that, instead of fading back and forth from generic hyperspace, every object streaking by you would actually exist in the universe and at the right place. Once you're going, it would still be loading more detailed assets in the background along the flight path in the same way. What would be more impressive, to me, would be if they made the game load some basic data about the entire travel path while the drive was spinning up and never cut away from the "real" universe. Just seems like a really silly thing to be nitpicky about when you would never want to drive there manually anyway. In this you can enter hyperspace whenever your engines are ready. This will accelerate your ship's thrusters past it's normal capabilities. I feel like you could probably drive to the nearest star without going into hyperspace if you wanted to, but when it would take several years why in the hell would you? And saying it's just like EVE is a lazy comparison, because in EVE you have to go to fixed gates to travel, and you don't even have direct flight control. 4 pips in ENG Landing gear retracted Cargo scoop retracted Flight Assist on You can also boost by pressing left shift. It's a clever trick, hiding the loading within traditional sci-fi tropes. Also, I expect they'll probably have some kind of lore reason for why the drive might take a little while to spin down instead of immediately dropping out of hyperspace if the assets aren't fully loaded yet. If you can stop along the way, the only difference is that it has to load the assets traveling along a line instead of around a single point. In hyperspace, the universe disappears and is basically replaced by that old "stars" screensaver. The point is that you are still in the world and interacting with it while the loading is happening. So I doubt it's a "glorified loading screen", that's like saying every open world game is hiding loading behind whatever you can currently see. Pressing J again while in supercruise and targeting another planetary system will cause the ship to go into hyperspace.I could be wrong but I've heard that at any point people can jam your hyperdrive and drop you out of hyperspace, stranding you light years away from your destination. Press J, and you will engage into supercruise after a few seconds. In order to enter supercruise, all of the boxes in the bottom right corner need to be turned off, none of them can be lit up blue. Distances while in supercruise are measures in multiples of the speed of light, represented as C or Mm (Megameters). A ship uses its Frame Shift Drive to accelerate to speeds of 30km/s to faster than light-speed, allowing a ship to cross solar systems in a short amount of time. Supercruise is a method of fast travel within a system. You can only boost if your ENG capacitor has enough energy, which is usually 8 bars. You can also boost by pressing left shift. You can achieve maximum speed in this mode with: ![]()
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